

Inertia Shot is nice, but works fine with just one point afaik. Get it early, use it a lot, improve it when you have spare points. It boosts all your damage.Įye Shot is brilliant. Sling Mastery is your most important skill. You might start on constitution a bit earlier, though, and keep Con-boosting items to get Thick Hide earlier.Ĭlass Talents Archery-Bows (class, 1.3 mastery) You want and need the damage and the crit rate. 'nough said.įor maximum fun: Dexterity and Cunning until they are both maxed out, then constitution. Ghoul – 1/5 - Errr, no? You want speed, they have a speed penalty.Skeleton – 3/5 - The racials are nice, though more suited for a bow-using archer.And we really don't want to be THAT squishy. Yeek – 2/5 - The global speed is plain brilliant.Apart from that, only Stone Walk really shines, making Dwarves a less than optimal choice. Dwarf – 2/5 - Power is money is, obviously, very nice.Getting rid of stuns and the additional saves and HP are nice, though. You don't really need evasion, since you won't spend much time getting hit by physical attacks. Halfling – 3/5 - You'll be critting pretty much always anyway, so Luck of the Little Folk is mainly a bonus to saves.They might even be 5/5 - I'd have to try them. Thalore – 4/5 - You won't have any willpower to let their talents scale, but they're still great, especially the disease immunity and resistances, which will help a lot with the final fight (which pretty much should be your only real hurdle).

You don't need to lower the cooldown of the first skill, since you can just rest after everything is dead, or pop Blinding Strikes if there are survivors. The low hp are certainly a drawback, but one you can (hopefully) live with. Timeless sustains your speed boosts, and more importantly, gets rid of status effects, which you'll have a lot of due to relatively bad saves. I didn't use the third talent, but I suppose it might be strong as well. 10% Crit from the second talent are superb as well. The first talent, Grace of the Eternal, is amazing, especially coupled with your insane attack speed. Shalore – 5/5 - That's what I went with.Higher – 1/5 - You won't have the willpower for the scaling regen, you don't really need arcane resistance, and you won't have stamina problems.Cornac – 1/5 - As an archer, you don't really need that many category points, and you have generics to spare, so why would you play Cornac?.You want to exact biblical punishments on your enemies. You want to shoot faster than your shadow, loosing 10 shots where your opponents loose 1. You want to move, shoot and especially kill faster than your opponents. Post in the thread to thank the guide's authors! 2.4.2 Combat Training (generic, 1.3 mastery).2.4.1 Field Control (generic, 1.0 mastery).2.3.7 Dirty Fighting (class, 1.0 mastery, locked).

